Category Archives: Design


Some pointy parts from the panels that are part of the floor creation for a new experiential room in the Sliperiet, created in collaboration with the Interactive Institute.

Point Topside Underside

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Movable surface

Working on a surface that can modulate via some exterior sensors for The Interactive Institute, below some shots of an analogue tester we made using pulleys and levers and a very quick mock up of how the surface could move.






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Thanks to Lisa and Lisbet, three of us took a trip out to the local shredding hill in Vilhelmina. We meet up with two of the local heads Petter and Emanuel to chat about a possible installation of some interactive ridable objects. For now here we are checking out the hill.






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Former resident Graham McLoughlin has just made these lovely installations around london, check what else he gets up too here.



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Google Vs Apple

Different perspectives on building architecture for the global tech folks.

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A god’s algorithm


A “God’s algorithm” is an algorithm that produces a solution to a puzzle with the fewest possible moves. Researchers have determined that this number (known as “God’s number”) for the Rubik’s Cube is twenty moves. In other words, ANY Cube can be solved in twenty moves or less (which is notable, considering that there are approximately forty-three quintillion configurations).

Previous resident Nathan Phinney whilst at Floda made this wonderful info graphic, yes a real rubiks cube was involved and the full explanation of the info graphic can be found here.

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Left 4 Dead – Floda

A new level is emerging, which starts by holding back the Zombie hordes from the safety of the Friggebodar.



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Sketch models

Some very rough models of the modular objects we made for the CONS project Berlin.

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And then it hits you

Fantastic graduation movie by ex-resident Hugo de Kok

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A brief glance

Online mag A Brief Glance have made a lovely special issue about our the modular objects we designed and produced for the CONS project Berlin, check it.


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