Category Archives: Design
Working on a surface that can modulate via some exterior sensors for The Interactive Institute, below some shots of an analogue tester we made using pulleys and levers and a very quick mock up of how the surface could move.
Thanks to Lisa and Lisbet, three of us took a trip out to the local shredding hill in Vilhelmina. We meet up with two of the local heads Petter and Emanuel to chat about a possible installation of some interactive ridable objects. For now here we are checking out the hill.
Former resident Graham McLoughlin has just made these lovely installations around london, check what else he gets up too here.
Different perspectives on building architecture for the global tech folks.
A “God’s algorithm” is an algorithm that produces a solution to a puzzle with the fewest possible moves. Researchers have determined that this number (known as “God’s number”) for the Rubik’s Cube is twenty moves. In other words, ANY Cube can be solved in twenty moves or less (which is notable, considering that there are approximately forty-three quintillion configurations).
Previous resident Nathan Phinney whilst at Floda made this wonderful info graphic, yes a real rubiks cube was involved and the full explanation of the info graphic can be found here.
A new level is emerging, which starts by holding back the Zombie hordes from the safety of the Friggebodar.
Fantastic graduation movie by ex-resident Hugo de Kok
We just designed and produced some modular interactive objects for the CONS project Berlin. There were 9 objects in total and were made from 5mm plate steel. The objects could combine in various ways to create more interesting forms. Below is the invitation for the day, consisting of some scale models in a little tote bag, these were sent out all over Europe.